PROBLEMS
COMPANIES

FACE

Human Error

Is the cause for over 90% of successful cyber attacks. Threats like phishing, ransomware and other forms of social engineering continue to plague organisations of all sizes.

Complexity

Process and system environments are increasingly complex in design and integration, with the pressure to support change in businesses the single biggest cause of leakage and failure.

Fraud

Fraud is a multi-billion dollar industry that sophisticated syndicates invest heavily in specialized techniques and skillsets.

Most Businesses

Lack the expertise, capacity or awareness to address the human aspects of changing cybersecurity, business risk and regulatory compliance needs

Investment

Companies invest an excessive amount in technology and consulting services to try and solve their cyber security, risk and fraud problems, relative to the investment in the awareness and skills of their people.

Employees

Are still subjected to poor quality once-off box-ticking style compliance training which seldom changes behaviour and outcomes in managing security and risk.

SHIFTING THE 
FOCUS FOR 
LEARNING 
DESIGN

If we know what problems we're actually addressing with our learning experiences - and not just delivering generic solutions based on limited observations, checklists, and stakeholders requests create a working solution at the speed of your business.

We can scale that solution with the right digital tools to all those within your organisations at their time of need. If we run experiences rather than lengthy programmes we can focus on the core results and mitigate your learner's pain points.

WHY A
GAME?

Encourages an active learning style

Allows for company-specific storytelling

Allows the learner to experiment (and re-try!)

90% of learners recall information if they are applying content within
a simulation

Serious games allow us to train holistic competencies, not just knowledge

89% of learners show greater excitement and engagement with competitions

Games provide instant feedback to learners

80% of learners say that their productivity would increase if the learning experience was more game like

WHY A
GAME?

Encourages an
active learning style

Allows for company-specific storytelling

Allows the learner to experiment (and re-try!)

90% of learners recall
information
if they are applying content
within a simulation

Serious games allow us to train holistic competencies, not just knowledge

89% of learners show greater excitement and engagement with competitions

Games provide instant feedback to learners

80% of learners say that their productivity would increase if the learning experience was more game like